#Separating Axis'
04-Apr-95 22:35:35
Sb: #9496-#Separating Axis'
Fm: GreG tsadilas 74774,232
To: Steven Jurick 73030,1306
Steve,
Man are you gonna be in for an overload. <g> Actually, since you are upgrading
from LT it won't be as big an overload as it would be if you were upgrading
from 2.0! <g> Although texture/image tacking, states, and bones, 100+
textures, 12+ special effects, etc. are gonna open up a new area for ya. Heck,
SHREDDER.IFX should keep ya real busy. It's a killer effect…think of it as
being able to explode an object into random shaped pieces, or even predefined
shaped pieces, have them bounce, tumble, and even have wind affect them.
Yep…3.3 should ship end of this month.
>>
am used to "seeing" animations in graphical/visual layouts. Can you use
Imagine to, for-instance, make a spline line and watch a ball follow it?
<<
Yes you can, you can either make a spline path in the detail editor, and then
load it into the ACTION/STAGE editors so an object can follow it, or you can
create a spline path directly in the stage editor and then tell an object to
follow it over a given number of frames. Once you set up your anim parameters,
you can make a quick perspective view anim in wireframe/solid modes to preview
it. Basically, first add the path object, then add the object that's to follow
that path. DELETE the position bar of the object. Now ADD a new position bar
for the object and select FOLLOW PATH, entering the name of the path object.
If you need more detailed help on how to set up a path and have an object
follow it let me know.
>> What's new for 3.3? Is that the one with the graphical material editor?
Ummm, errr, did I say that? <g>
-GreG