#Separating Axis'
11 messages in this thread
I've just logged in about 3 hours on Imagine Lite, and I'm trying to work the
particle animation on page 279 of the manual. It says that after creating a
sphere, I must move the axis to the right edge of the sphere.
How do you separate an axis from an object? I can hit Shift-M and move the
entire object, but not the axis.
Very frustrated. Can anyone help with this. I'm a seasoned user of trueSpace,
but like the advanced features of Imagine. Please help.
Steve
>> I can hit Shift-M and move the entire object, but not the axis. <<
To move a complete object you should just press <M> to move an axis you should
use <SHIFT-M>. In the current version of imagine there is a bug with one of the
shift keys, so I'd suggest trying the other shift key. Also you can use the
ALT-T to type in the amount of motion to do, but make sure you have the axis
only button pressed.
-Sam J. Bowling
Thanks Sam.
This program sure is alot different from trueSpace! Both programs have their
+'s. trueSpace has definitely got the interface, and Imagine kicks with
features!
I am seriously thinking about upgrading to the Pro version of 3.0, but I've
read around here that there might be a 4.0 coming soon? Do you know if an when
it's going to be released?
Thanks Steve
>>
I am seriously thinking about upgrading to the Pro version of 3.0, but I've
read around here that there might be a 4.0 coming soon? Do you know if an when
it's going to be released?
<<
Steven,
PMFJI, Imagine 4.0 is slated for release mid-end May. It doesn't matter when
it comes out though, as the upgrade path will be the same for you. That
is…$200 to upgrade from LT to 3.0, and $100 to upgrade to 4.0. Also, to
upgrade to the native Win95 version of Imagine when it comes, you will be able
to from IM4.0
I know a little of what is in store for 4.0, and I am truly excited. People
who are part of Impulse's constant update program will be giddy when they
receive the interim 3.3 version at the end of this month <trust me guys>. <g>
-GreG
Greg,
I just ordered my Upgrade to 3.0 Pro + the constant update deal. They said
they would ship me 3.0, 3.1, and 3.2 tommorrow. I can't wait to see them. You
say 3.3 is on the way? Alright, I love this program!
I have been using trueSpace for quite a while, and am used to "seeing"
animations in graphical/visual layouts. Can you use Imagine to, for-instance,
make a spline line and watch a ball follow it? It's hard to get used to
inputting numbers all the time. Any help on that?
What's new for 3.3? Is that the one with the graphical material editor?
Steve
Steve,
Man are you gonna be in for an overload. <g> Actually, since you are upgrading
from LT it won't be as big an overload as it would be if you were upgrading
from 2.0! <g> Although texture/image tacking, states, and bones, 100+
textures, 12+ special effects, etc. are gonna open up a new area for ya. Heck,
SHREDDER.IFX should keep ya real busy. It's a killer effect…think of it as
being able to explode an object into random shaped pieces, or even predefined
shaped pieces, have them bounce, tumble, and even have wind affect them.
Yep…3.3 should ship end of this month.
>>
am used to "seeing" animations in graphical/visual layouts. Can you use
Imagine to, for-instance, make a spline line and watch a ball follow it?
<<
Yes you can, you can either make a spline path in the detail editor, and then
load it into the ACTION/STAGE editors so an object can follow it, or you can
create a spline path directly in the stage editor and then tell an object to
follow it over a given number of frames. Once you set up your anim parameters,
you can make a quick perspective view anim in wireframe/solid modes to preview
it. Basically, first add the path object, then add the object that's to follow
that path. DELETE the position bar of the object. Now ADD a new position bar
for the object and select FOLLOW PATH, entering the name of the path object.
If you need more detailed help on how to set up a path and have an object
follow it let me know.
>> What's new for 3.3? Is that the one with the graphical material editor?
Ummm, errr, did I say that? <g>
-GreG
>> Heck, SHREDDER.IFX should keep ya real busy. It's a killer effect.. <<
Can you believe I've only used it once? True! I've been so busy working on
stuff I haven't had time to play with this stuff. This is starting to get like
work… except I'm not getting paid for it and it's more fun.<G>
-Sam J. Bowling
>> Can you believe I've only used it once?
I dunno, maybe it's just me. I like to blow things up! <g>
-GreG
>> I like to blow things up! <g> <<
I do too, I just haven't had time. I almost blew up my computer when having
the WFWG problem though.<g>
-Sam J. Bowling
>> In the current version of imagine there is a bug with one of the shift
>> keys, so I'd suggest trying the other shift key.
fortunately there are two shift key on each keyboard! 🙂
>> fortunately there are two shift key on each keyboard! 🙂 <<
Yes, very fortunate.<g>
-Sam J. Bowling