#law cdroms
Dear Yves,
Thanks for your message. I should start off by stating that I know very little
about the ongoing battles in the Nintendo/Sega gaming business. Secondly, the
issue of picking a player that will be found to be of the most use is, needless
to say,a very sensitive issue for many people. But, here are a couple of my
thoughts on the question/s.
1) Nintendo/Sega = Games
Nintendo/Sega = Education (?) (I have never heard of any great education
programs for either of these companies players. It doesn't mean they don't
exist, it's just I haven't seen them. Just about everything I have seen them
produce are games. In fact, there are about 6 or 7 magazines focused on
providing nothing but reviews on Nintendo/Sega games)
2) In my opinion, these guys are making too much money with games to focus
very much of their energies on educational discs. In fact a recent dealer
magazine revealed that Nintendo shipped 1 million "STAR FOX" (new game) in one
day for a nationwide release. They had a complete 12-city tour with live DJs,
Parachutists, etc.. In short, games = big money.
So, to answer the first part of the question, who has the best and most s/w.
In my eyes I see both of them as being the same – two competitive manufacturers
who will continue to try to outdue one another in the gaming/entertainment
market-place. I couldn't reccomend buying one system over another today
without consulting a 12 year old first !!! Maybe someone else on this forum
can give some insight into the numbers and features/benefits of the competing
systems ?
1) Sega vs. Nintendo vs. CD-I vs. 3DO vs. VIS vs "fill in the blank". The one
thing all of these television based systems have in common is that they are
incompatible with each other.
I personally do not see a conclusion to this "battle of the television based
standards" anytime soon. It may not even occur until HDTV has taken hold and
the likes of Time-Warner, TCI, AT&T, Turner, Microsoft, etc.. have made
significant investments in transmission standards, S/W, etc..
So my bias goes clearly to a computer-based CD-ROM solution. As long as you
take certain precautions such as ensuring you CD-ROM drive can handle CD-ROM-XA
(interleaving for synchronized audio and video), etc… You have a potential
of more than 4000 discs to choose from covering the whole spectrum from Games
to Business to entertainment to reference to X-rated discs.
I hope this helps a bit. Maybe some of the other people on this forum can give
some more insight, but; this is how I see it today.
Kind Regards,
RK