#Boolean Weirdness
I am in the middle of creating a new starship and using the boolean function is
causing some problems. Basicially I have an extruded disk in the background and
whenever I use it in SUBTRACT mode parts of the background object appear on the
foreground object. Both objects are single sided polygons and both are 3D
objects. This problem seems to plauge me whenever I am dealing with a complex
foreground object (sometimes even not so complex). The points in all objects
are merged, polys are unified.
Are there any SECRET Tips on how to get the Boolean functions to cooperate?
Thanks in advance.
Anthony E.T.