Camera spin
22-May-94 23:17:52
Sb: #102232-Camera spin
Fm: JG-Sundog Productions 72647,2012
To: Yost Group 76702,413
PMJI- I've been a little out in the woods on this flip thing, too..
I seem to be having a similar problem w/ a camera movement in R2. I
found that when I dive the camera down the inside of an open-ended
cylinder it jerks a 180 deg roll every 8th frame or so. Very
puzzling, it was. I tried doing the reverse-roll-at-the-frame
maneuver to counteract it and started getting into complicated
keyframe manipulation that seemed a little.. well, excessive.
Is this the same sort of thing? Are there "singularities" imbedded
somewhere in the walls of my cylinder, as well, yanking the camera
this way & that?
My workaround was to simply throw out the offending camera
path/keyframes and leave it stationary, while making the cylinder
shrink down its length from one end, giving the illusion of camera
movement. Seems to work OK, sort of. It kinda flies in the face,
tho, of advice I received in a 3D animation course for this kind of
motion, i.e., "Move the camera & leave the objects alone if
possible..".
(BTW are they by any chance the same kind of singularities that black holes
become, a la Stephen Hawking…? (<g>juskiddin)).
Best regards, John Gummere =SP=