#Vertex in Keyframer
24-May-94 01:23:58
Sb: #103589-#Vertex in Keyframer
Fm: ARA GREGORIAN 71544,2345
To: James Franssen 72650,3677
maybe the solution is in a spline modler which is availible from yost group
disk 6, ipas3 called "skin". a linked skeleton of a skined object can be
bent,twisted, stretched in the key framer by rotating/moving individual links.
this results into the actual skinned object to bend, twist, stretch…
if you modled the arm as a skined object it should be easy to do the motion.
ara