IPAS3 Questions..
>> How would I get each of these boats to bob up and down – following the
>> changing surface normals of a rippling lake?
Create a scatter object for each of your ripple morph targets with the same
scatter settings. Morph between your scatter objects on the same frames as
your ripple morph. Since the scatter objects weren't manipulated on the vertex
level, you will have to reposition your morph object to match the position of
its morph target.