CompuServe Messages

IPAS3 Questions..

    26-May-94 09:43:38
Sb: #104041-IPAS3 Questions..
Fm: David J. Marks 72172,1036
To: BITS 100013,2760
>> How would I get each of these boats to bob up and down – following the >> changing surface normals of a rippling lake? Create a scatter object for each of your ripple morph targets with the same scatter settings. Morph between your scatter objects on the same frames as your ripple morph. Since the scatter objects weren't manipulated on the vertex level, you will have to reposition your morph object to match the position of its morph target.