#Scaling bones
01-May-95 13:41:18
Sb: #11108-#Scaling bones
Fm: Sam J. Bowling 71603,2076
To: GreG tsadilas 74774,232
>> I've been busy describing and pushing them to put in a feature for creating
accurate wrapped image maps. <g> Looks like a utility to facilitate this will
be implemented in 3.3. <<
Great! I'm having a problem with the mapping on my dragons head. I created the
head in a half (as you know by the model I sent you), but the problem is I
textured it in the half (before joining the two halves together). When I did
join the two the bump map on the other side looks awful. I used a cylindrical
map and I cant seem to figure out how the image was actually applied (where the
top and bottom meet, Etc) I created a image that was half black and half red,
but when I applied it as a color map using the exact same method I used for the
bump map it was all black. what I want to do is split my image map in half and
mirror it so it applies the same on both sides of the head. Do you have
any ideas?
BTW, I think I sent a similar message yesterday, but I can't remember (I was
on about 2 1/2 hours sleep yesterday). This one probably explains it better
anyways.
-Sam J. Bowling