#Scaling bones
01-May-95 21:51:24
Sb: #11152-#Scaling bones
Fm: GreG tsadilas 74774,232
To: Sam J. Bowling 71603,2076
>> But this would cause the map to be stretched looking on the top of the head.
Yep, if there is any "detail" on the map at the edges you'll get that stretched
look. You can always deform the head so that the top & bottom of the head is
not flat. Make this a temp state where you lock the planar image to.
Hopefully 3.3 will include the new feature for creating surface maps easily.
>>
Didn't Mike say somewhere a map is only loaded once, So if I use the same one
twice it will still use the same amount of memory?
<<
Right, thats how it works. You can use the same colormap as many times as you
like with only a few bytes of additional memory used for each additional
instance. If you then load in the same image as an ALTITUDE map, it will need
to be reloaded and occupy it's own space, as it's converted internally for bump
mapping.
-GreG