#Scaling bones
02-May-95 02:14:43
Sb: #11157-#Scaling bones
Fm: Sam J. Bowling 71603,2076
To: GreG tsadilas 74774,232
>> You can use the same colormap as many times as you like with only a few
bytes of additional memory used for each additional instance. <<
This works the same for a bump map too right?
>> You can always deform the head so that the top & bottom of the head is not
flat. Make this a temp state where you lock the planar image to. <<
I'm going to try the two subgroups first to see if I can get the exact same
look as I had on the first. If that doesn't work I'll try the planar map.
-Sam J. Bowling