Trouble with bones
04-May-95 00:57:21
Sb: #11291-Trouble with bones
Fm: GreG tsadilas 74774,232
To: Tim Wilson [Crestline] 76432,1122
>>
My guess would be that the bone deformations are applied in the same order that
objects are listed in the PICK/SELECT – FIND REQUESTOR. This shows the order in
which objects are loaded into the editor.
<<
Dunno Tim,
The hierarchy may define the order. It does to some extent when applying
textures. Simple example is….group a sphere to a tube. The tube is the
parent, assign it a texture with the APPLY TO CHILD button selected. Now apply
a texture to the child object. The child object will first apply it's own
textures, and then the parent's texture. Some similar method may be used in
bone deformations.
-GreG