CompuServe Messages

Trouble with bones

    04-May-95 00:57:21
Fm: GreG tsadilas 74774,232
To: Tim Wilson [Crestline] 76432,1122
>> My guess would be that the bone deformations are applied in the same order that objects are listed in the PICK/SELECT – FIND REQUESTOR. This shows the order in which objects are loaded into the editor. << Dunno Tim, The hierarchy may define the order. It does to some extent when applying textures. Simple example is….group a sphere to a tube. The tube is the parent, assign it a texture with the APPLY TO CHILD button selected. Now apply a texture to the child object. The child object will first apply it's own textures, and then the parent's texture. Some similar method may be used in bone deformations. -GreG