#Cycle Editor/States
07-May-95 19:39:50
Sb: #11338-#Cycle Editor/States
Fm: James B. Payton 73624,442
To: GreG tsadilas 74774,232
Hi Greg,
No, I didn't know how to morph objects but I figured it out. I was getting a
bit confused about the word "morph". I thought that it strickly meant changing
the physical shape of an object. But I guess it could also mean changing its
alignment or position as well. This is what I did. I made 2 states with an
object in 2 different positions, then I set 2 key frames in the stage editor
and in the action editor I put the 1st state name in the first keyframe and the
2nd state name in the second key frame. It did tween the object from one state
to the next. Is that the right way to do it?
I played with the rotate effect along with a couple others (ripple & particles)
WoW! They're pretty cool.
Would you happen to know how to figure how many rotations a certain size ball
needs to rotate
over a certain distance to look natural? or do you just have to eye it.?
Thanx for all the help..
->James