#BonesPro and Mapping
04-May-95 11:40:10
Sb: #168109-#BonesPro and Mapping
Fm: Andrew Sinagra 75010,747
To: MARTIN G FOSTER 70303,456
Martin,
I agree that it is a completely different approach to modeling characters than
what I am used to. One of my concerns is that I have a character with
different reflection maps in different sections and I would like to try and
retain the maps and be able to use him with bones. I guess I could combine the
maps into one map but it will be tricky to get the correct placement.
Meshpaint really sounds like the way to.
Thanks,
Andrew Sinagra
Digital Art & Motion, Inc.