complex object creation
03-May-95 19:27:44
Sb: #167991-complex object creation
Fm: M. G. BATCHELOR 71532,1214
To: Lee Miller 100605,701
Assuming you're talking about a humanoid type of face, Fit isn't really the way
to go. Have you worked through the manuals, examples, CD, etc ? Briefly, you
want to use either a RevSurf with vertically oriented CS's created in the
Shaper, or simply loft a stack of horizontally oriented CS's along a straight
path. With the SOR, draw profile curves vertically for a typical front & side
view (4 profiles-f&b, l&r), then draw profiles for about 4 steps between the
nose & ear, and a couple between ear & back of head. There's no need to mirror
for the other half of the head, as they will be rotated when brought into the
lofter. Pick a vertex on the SOR path which coincides with a CS, then bring
each CS into the lofter path. Make sure they're aligned properly, tweak if
necessary, and make the object. Otherwise, draw profile curves as if looking at
the head from a top view, beginning with the base of the neck. Draw another as
it would appear, moving up a little from the base of the neck. Continue on up
to the top of the head. Refine your path in the lofter, placing vertices where
each slice should go, and bring each CS into the path. I'm sorry, there's no
easy way to do it or to explain it in a paragraph or two. I'd strongly suggest
getting the YG's Skin.axp, if you need to do this type of stuff.
BILL