#Rear Projection Effect
10-May-95 23:41:06
Sb: #168809-#Rear Projection Effect
Fm: Heinz Schuller 76124,451
To: DAN SPOMER 72650,3573
Hi Mike,
->"I am trying to create an effect…that simulates a rear projection
screen…that will show the shadows cast upon it from back lighting the
rear…I am unable to get any shadows cast from meshes behind it."
I don't think there's any way to create a material that allows shadows cast on
one side of a 2-sided object to show up on the other.
However, maybe a different approach would be to first render just the behind-
the-screen meshes with alpha-split turned on. Then take just the alpha-split
images and use them as an animated opacity map on a flat black polygon that
sits just in front of your projection screen. These animated black cutouts
might simulate the effect you're describing.
I just had a wild thought. Would projecting the alpha channel through a
rectangular-aspect projector light with a *negative* multiplier actually
subtract other light present on the projection screen? Hmmm, it's getting late,
maybe I'm not thinking quite clearly. I'll have to try this out tomorrow.
Cheers,
-Heinz.