CompuServe Messages

aaaa 2 zzzz

    11-May-95 22:52:47
Sb: aaaa 2 zzzz
Fm: michael poly 71604,332
To: anyone and everyone
to anyone and everyone, this probably is best answered by applying boyle's 3rd gas law or gary's 2nd law of texture mapping, but it's still a mystery; i need to simultaneously morph an object and texture map. the two models have identical numbers of cv's. one is is the shape of a capital "Z" and i have simply pulled and pushed its cv's in the shaper, lofted it just like the "Z" and have applied a different texture map to each of the models. when i attempt to keyframe the morph, the texture map on the "blob" resembles a shattered mirror (which is to say that the map is all triangulated. i thought by selecting "morph materials" this would not be a problem. does anyone have a solution for this or is this the prime example of not morphing a texture-mapped object? any thoughts would be greatly appreciated. many thanks, michael