#Architectural Animations
15-May-95 23:05:22
Sb: #170172-#Architectural Animations
Fm: Jerome R. Kalisz 75233,3464
To: Chris Johnston 71505,1752
I thought you might have done your modeling in Acad 😉 It seems to be the
general concensus. Frankly, it would be hard to dream of doing complex
architectural elements without relative coordinates, geometrical entities,
object snaps, or even being able to key in a given coordinate if you like. As
for importing geometries, that can be a problem, but the booleans in 3DS take
so much fussing to get around their inherent problems it would appear that
often importing geometries cause less work than making the booleans work in
3DS.
And… I can't imagine many of my architectural peiece being created without
booleans. They could be done, but you'd have MANY associated pieces for each
simple element. Complex fenestration would be almost impossibly complex with
ye olde boolean subtraction. SImple fenestration isn't so bad, but the stuff
*I* come up with…. heh. -JK