#rounded edges
17-May-95 16:55:15
Sb: #12205-#rounded edges
Fm: GreG tsadilas 74774,232
To: David Hofmann 100112,3243
>>
All this is not impossible to do. I used slice a lot and it worked, but edges
are too hard. The real problem is: All edges have to be slightly rounded and
manually adding faces to make the edge rounded is just too much work.
<<
David,
The way I would approach it is this way. Take the sphere, cut the necessary
holes. Optimize the holes. In edge mode I would then select the edge of a
hole, then extrude it with say 1 section. Then I would reposition the extruded
points and move them back to overlap with the original edge, and then finally
scale this set of points down to add an extra edge to create the smooth edged
hole. I hope you can follow this, it's easier to visualize than to type it
out.
After this I would insert the threaded interior object to connect the two
opposite openings in the sphere.
Of course, not seeing what the object looks like, and where you need the
rounded corners makes it difficult to attempt to give you suggestions specific
to your needs. Maybe you can upload a render of the object you need help with?
-GreG