CompuServe Messages

#Text, lights, & fog.

    21-May-95 12:50:51
Fm: GreG tsadilas 74774,232
To: Shane Davison 76725,3706
Shane, If you are still having difficulty getting the effect, e-mail me the grouped objects as you have them. It may be something trivial. But, to go over it again, and a few more tips on how I make the light rays and the "light-source" For the text shaped light rays emitting from a text shaped cut-out, I would proceed as follows: -Create a 2D object for the text that is faced (not just edges). -Give it the color you want the light source to be, and make it BRIGHT -Copy this 2D object and extrude it to get a 3D object -Make this 3D object a FOG object with a low fog setting. -Add the FOGTOP.ITX to this object, with the texure's Z axis pointing towards what would be the front face of the 3D text object (the face that is away from the light source). Position the texture axis to be midway between the back and front face of the 3D text object. Scale the texture axis so that the bounding box's Z axis just about covers the length of the 3D text object. -Position the 3D text object just in front of the BRIGHT 2D text object. It should not occupy the exact same position, but rather be in front of it a very small amount…(0.1 units) will do. We need this so that the back faces of the 3D text object don't get clipped by the 2D object. -Render See how that works. If it's still not what you expect, shoot the objects you have my way in e-mail. -GreG