#keyframer/path/follow
13-Jun-92 23:08:13
Sb: #17139-#keyframer/path/follow
Fm: Shawn Gordon 71561,160
To: Yost Group 76702,413
Yes I am aware of the Path thingy – the problem arises from the fact
that the Camera is a linked object to a dummy that is following the
path. Also the camera has been adjusted so that the point of view
also follows the path. What I had happen is that when I showed the
path for the camera I was unable to do anything with the control
points, I don't know if strictly speaking that the camera path is a
legitimate path or what. Does that explain it better?