CompuServe Messages

#Golf ball

    02-Jun-93 03:50:30
Sb: #58007-#Golf ball
Fm: jeff Holinski 71172,1417
To: Mark Danner 70731,1162
The method John Gross outlines in his message to you should work except that you will probably end up with a seam where the edges of the bump map meet. I'm not sure if this will work as I dont have a Toaster but you might try wrapping the bump map around a pair of hemispheres. Start with a sphere in the modeler. Use the volume mode to cut and paste half of it to another layer. Save one of the hemispheres as ball.1 and the other as ball.2. Next go into layout and load both of the hemispheres. Map the bump map onto each of the hemispheres using a spherical map. Now group the 2 hemispheres together so they move as 1 object. (Can you do that with LightWave?) The idea is that the seam where the edges of the bumpmap meet would be on the side of the sphere that you cut out in the modeler. I'll e-mail you a picture that might make this a little more understandable.