Jurassic Park
08-Jun-93 00:52:00
Sb: #58410-Jurassic Park
Fm: Jim S. Roof 75460,2014
To: Margaret Copeland 76702,1746
Metaballs are defines by a point that carries with it radial information and
has a threshold at which it will fuse with another metaball. They could be
described as behaving like drops of mercury for some types or like clay or
putty for other types. Super Metaballs are defined additionally by allowing
the modeler to narrow the direction if which the fusing takes place. This is
useful for modeling, say, a hand. You want the finger joints to fuse but you
do not want the fingers to meld into a mitten-like object.
They can create very complex shapes that would be practically impossible with
polygonal or even spline-based modelling. They pack into a small file usually
about one third the size of a poly file.
To give you an idea as to their versatility, it takes about 43 metaballs to
make a beautifully designed human figure. Unfortuneately, the problems with
rendering them is that they are mostly impossible to map. How can you map
objects that fuse?
If you want more info, I got this and more from the latest Computer Graphics
World.
Jim Roof ?exit (let's try that again)