#refraction fakeouts
05-Jun-94 17:13:13
Sb: #105780-#refraction fakeouts
Fm: dave aguilar 76260,453
To: ARA GREGORIAN 71544,2345
/* the two methods i outlined in this lib under "refractions" work very well.
place your camera exactly in the center of the magnifying glass and assign the
same motion of the glass to the camera and then hide the glass and render the
background from this cameras point of view(use a very wide angle lens). then
use this animation as a tex. map on the glass and render the new view that
shows the glass. it works very well. */
I gave this technique a shot… it does work well… only problem is that it
takes twice the rendering time (map for glass, map for overall) to get.
/* as far as freezing a tex.map, i dont think there is a way to do it.
reflection maps would be the closest to that but the effect is not very good
for refraction. */
Yeah, I tried that too… didn't come out too well.
/* i am hoping that the next ver. of 3ds will offer raytracing or at least
selective raytracing for refractions(like shadows in r3). we will see what
happens. */
Same here. Although a fixed map and an object "mask" capability would add some
incredible capability too. Thanks for the feedback ara. -dave