CompuServe Messages

#p5-90 problems

    12-Jun-94 17:31:09
Sb: #107237-#p5-90 problems
Fm: M. G. BATCHELOR 71532,1214
To: ALAN IGLESIAS 70262,1240
Well, now I've tested at 640×480 with all other parameters as before. I also noted something else which is probably due to my lack of experience with 3DS: I was quoting the render time as given in the Render Status Dialog. I have now noticed that CURRENT STATUS pull-down gives a very different number, and actually timing the thing yet another number. So here's the breakdown with my VERY OLD AMI MB 486-66: At 320×200 : Render Status shows 1m23s Current Status shows 2m10s Actual Time 2m07s At 640×480 : Render Status shows 4m01s Current Status shows 4m48s Actual Time 4m41s Also, my Viper VLB is one of the very first shipped, and I'm using the latest production Vibrant drivers at 800x600x8. With all VP's set to camera view, screen redraw is 10 seconds ???? No Liquid Speed. I'll have to search through the messages again, but was that 23 second number for the copper Chevy with the brick wall ? Or the other one ? If it's the other one, did anyone benchmark this one and *actually* put a stopwatch on it ? Anyway, thought I'd clear this up (probably made more confusing <g>)