CompuServe Messages

IPAS Questions

    21-Jan-93 00:13:42
Sb: #32846-IPAS Questions
Fm: Yost Group 76702,413
To: Danny Mercurio 76666,1030
Never too busy to answer an IPAS question! <g> 1) You should be able to use 2.01A to get multiple textures to disintegrate. I forget right now, but it's probably best if you use the most current version of disintegrate for 2.01A for this (version 1.02). If you (or anyone else) have a version of disintegrate currently and would like to upgrade it to me, let me know via email, and I'll check you against the master list of licensee's and will get you a new version. (Send me the name under which you ordered, the date of the order, and which packages you ordered on that date.) 2) It sure is possible to get the disintegration particles to remain! Just set the end frame to way after your true end frame, and the particles will be large throughout your animation. Works great. 3) If you start to scale objects during an explode operation, all hell will break loose because you'll be altering the scale of the hard-wired transformation matrix that's the "parent" of the particle system. You CAN translate the exploding object, and I think you can even rotate it (try it and let me know how that works). but scaling is verbotten. If you want the object to disappear, use an animated opacity map (vary.sxp works well for this). There ya go, – G