IPAS Questions
Never too busy to answer an IPAS question! <g>
1) You should be able to use 2.01A to get multiple textures to
disintegrate. I forget right now, but it's probably best if you use the
most current version of disintegrate for 2.01A for this (version 1.02). If
you (or anyone else) have a version of disintegrate currently and would
like to upgrade it to me, let me know via email, and I'll check you against
the master list of licensee's and will get you a new version. (Send me the
name under which you ordered, the date of the order, and which packages you
ordered on that date.)
2) It sure is possible to get the disintegration particles to remain!
Just set the end frame to way after your true end frame, and the particles
will be large throughout your animation. Works great.
3) If you start to scale objects during an explode operation, all hell
will break loose because you'll be altering the scale of the hard-wired
transformation matrix that's the "parent" of the particle system. You CAN
translate the exploding object, and I think you can even rotate it (try it
and let me know how that works). but scaling is verbotten. If you want
the object to disappear, use an animated opacity map (vary.sxp works well
for this).
There ya go,
– G