Mo Help on 3DS
14-Jun-94 23:28:38
Sb: #107541-Mo Help on 3DS
Fm: John K. Jordan 71174,711
To: doug wolfgram 76702,262
>>slicing text…
Doug, the SLICE IPAS won't do what you want. There would be great value,
however, in an arbitrary-plane slicer IPAS.
You're message was not clear on one thing. I suspect you want [A] thin sliced
letters such that when they are at rest at the end they form solid, completely
formed letters. ? Or do you want [B] the final letters to be a sliced font
with thin slices separated by space?
Just for fun, I tried to slice letters, two ways. (Assuming option [A] above,
you have to boolean two sets of letters, each with alternating rectangles, then
combine.) For booleaning after lofting, I made three letters, snap/created a
bunch of thin boxes, attached them all into one obj., tessellated with
OPTIMIZE, and boolean/subtracted the whole mess. I took a while, but worked
OK.
Alan's 2d shaper/booleaning worked quicker. I snap/made a bunch of quads,
subtracted one at a time, then lofted. The only catch here is for letters made
of more than one poly, like "o", which take a little extra effort.
JKJ