DPS_PAR
I have been successful with animated texture maps generated by PAR coming off
TGA's translated to my normal hard drive. I took a captured image from
broadcast (about 180 frames), stuck it on a quick JumboVision sign, and
animated 180 frames. Most cool. I have not yet spend much time importing
animated texture maps imported directly from PAR, so its a process I cant help
you with, YET.
Have not tried color banding tests.
— Karl