#Lofting 3D path /mapping
I'm doing an animation involving water type pipes that twist around in 3D.
I've made several 2d paths, and "connected" (visually) them together, but I
need the pipes to heat up (animated), going from blue to red in a certain area.
I believe there is a way to make a 3d path for lofting, but I can't find it.
Also, once I get a 3D path, how can I get the mapping right? Should I do it
through the lofter, or some sort of mapping in the 3D editor? One part is
squiggly like an air conditioner coil, and the color should wrap around the
pipe.
Thanks.
JNJ