#Lofting 3D path /mapping
7 messages in this thread
I'm doing an animation involving water type pipes that twist around in 3D.
I've made several 2d paths, and "connected" (visually) them together, but I
need the pipes to heat up (animated), going from blue to red in a certain area.
I believe there is a way to make a 3d path for lofting, but I can't find it.
Also, once I get a 3D path, how can I get the mapping right? Should I do it
through the lofter, or some sort of mapping in the 3D editor? One part is
squiggly like an air conditioner coil, and the color should wrap around the
pipe.
Thanks.
JNJ
John,
<< heat up (animated), going from blue to red in a certain area. >>
how about material morphing?
<< I believe there is a way to make a 3d path for lofting, but I can't find
it.>>
Make the path in the lofter and then in the keyframer Paths/Get Path/Lofter.
jonas[adesk]
<< heat up (animated), going from blue to red in a certain area. >>
>how about material morphing?
Yes, but how do I apply it? In the lofter?
<< I believe there is a way to make a 3d path for lofting, but I can't find
it.>>
Make the path in the lofter and then in the keyframer Paths/Get Path/Lofter.
I'll look into this. Thanks. I need the path for lofting, not as a
camera/object path. I'm not sure if you understood this, or if I didn't look
in the keyframer for making a path for lofting.
JNJ
>how about material morphing?
it took me a sec.. yes. I'll look into it. thanks.
<< I believe there is a way to make a 3d path for lofting, but I can't find it.
>>
You can start with the default path types or import a 2D path from the Shaper –
either way, once in the Lofter, you can shape into a 3D path with Move Vertex,
etc..
<< Also, once I get a 3D path, how can I get the mapping right? Should I do it
through the lofter, or some sort of mapping in the 3D editor? One part is
squiggly like an air conditioner coil, and the color should wrap around the
pipe. >>
The only way to do this is by using lofted coordinates, such as the stripes on
a barber pole, candy cane, etc.. From the mapping parameters dialog, you have
complete control of the mapping after lofted coord's are applied.
BILL
thanks Bill and Pavel
John,
>area. I believe there is a way to make a 3d path for lofting, but I can't
>find it.
There is a possibility to view your 3D Editor scene in the lofter. This option
is somewhere in the geometry (?) menu. I haven't my 3DS computer here, so I
can't write you exactly where is this option. But I used this method without
problem. Just make some path in shaper, get path to lofter, display 3D scene
and move vertices on the path.
PavelK