#Sparks
The comment about 'rendering time >0' needing 'acceleration' is a
signature tag of one of the guys who frequents this forum. While your
reinterpretation of the addage to say '> effective frame rate' is _indeed_
more accurate, I believe he is speaking for those of us that _still_
wouldn't be satisfied……Currently, the frame rate of VR rides is upto
60-80 fps using film. We wouldn't need 'motion blur' as an option if the
frame rate was upto 100fps….:^)
And once the question of frame rate is licked, I for one would like to see
them tackle the problem of producing a truly 'holographic' display not
requiring glasses. Then there's the question of tactile feedback,
holographic audio, temperature, and smell….
Anyway, suffice to say that I won't get 'all excited' if you tell me
'gee-whiz' stuff like I've "got the power of a couple of early Cray's
lying around."
I'm aware of that, and now (thanks to modern culture), I WANT MORE!!
<G>
Anyway, I'm looking forward to hearing what Deskstation has to say at
SIGGRAPH. I wish them the best of luck.
Thanks again for supplying us with some information about the Raptor..
Keep On Toastin'
Erik Flom – ELF Works 3D Construction Co.