CompuServe Messages

#3ds rendering stall

    23-May-95 13:54:22
Fm: Charles Dixon 75720,641
To: Brian Rudolph [Adesk] 71722,170
>> <<The stall only occurs during transforming objects, and it occurs randomly, unlike the problems we previously encountered with POWER.EXE. It will render correctly for hours or days, and then start experiencing problems once every hour or two. However, when we start rendering at the frame it stuck on, it never sticks on that frame a second time. We have had numerous problems with our system not just with 3DS, and although I have checked many things I'm not sure what memory conflict checks I should, or have checked. >> Steve, sorry, I've been out of the office for a few weeks unexpectedly. Did you solve this problem? -Brian << Humble request to attach to your thread? I have a similar problem with 3DS v3 hanging during rendering animation. The problem is intermittent, aside from usually happening at the worst possible time, like when it was on the last frame of a 7 hour render, I had just called the client so say all O.K., and it hung 🙁 … I/ve kept the animations pretty small (60 to 120 frames) because of these problems, which besides being costly, is a pain. I'm running a 486DX66, 36mb RAM, QEMM 7.04, DOS 3.2, Stacker 3.0. Video card ('cheap', but O.K.) is a Spea V7 Mirage (S3 chip). Free disk space varies, but try to keep 3x the estimated .flc file size free (on the destination drive for the flic) to allow for temp files. Any hints, help or otherwise most appreciated. Cheers, Chas -Charles Dixon