#3ds rendering stall
23-May-95 13:54:22
Sb: #170969-#3ds rendering stall
Fm: Charles Dixon 75720,641
To: Brian Rudolph [Adesk] 71722,170
>> <<The stall only occurs during transforming objects, and it
occurs randomly, unlike the problems we previously encountered with
POWER.EXE. It will render correctly for hours or days, and then
start experiencing problems once every hour or two. However, when we
start rendering at the frame it stuck on, it never sticks on that
frame a second time. We have had numerous problems with our system
not just with 3DS, and although I have checked many things I'm not
sure what memory conflict checks I should, or have checked. >>
Steve,
sorry, I've been out of the office for a few weeks unexpectedly. Did you solve
this problem?
-Brian <<
Humble request to attach to your thread? I have a similar problem with 3DS v3
hanging during rendering animation. The problem is intermittent, aside from
usually happening at the worst possible time, like when it was on the last
frame of a 7 hour render, I had just called the client so say all O.K., and it
hung 🙁 … I/ve kept the animations pretty small (60 to 120 frames) because
of these problems, which besides being costly, is a pain.
I'm running a 486DX66, 36mb RAM, QEMM 7.04, DOS 3.2, Stacker 3.0. Video card
('cheap', but O.K.) is a Spea V7 Mirage (S3 chip). Free disk space varies, but
try to keep 3x the estimated .flc file size free (on the destination drive for
the flic) to allow for temp files.
Any hints, help or otherwise most appreciated.
Cheers,
Chas
-Charles Dixon