#3ds rendering stall
24-May-95 09:53:28
Sb: #171491-#3ds rendering stall
Fm: Brian Rudolph [Adesk] 71722,170
To: Charles Dixon 75720,641
<< I'm running a 486DX66, 36mb RAM, QEMM 7.04, DOS 3.2, Stacker 3.0. Video
card ('cheap', but O.K.) is a Spea V7 Mirage (S3 chip). Free disk space
varies, but try to keep 3x the estimated .flc file size free (on the
destination drive for the flic) to allow for temp files.>>
Depending on various paramaters in the animation, and how much RAM you have. 3
times the final size of the FLC might not be enough. If you are using HIGH or
medium palette modes, you will probably need more hard disk space than that.
Try rendering to LOW or CUSTOM palette. When you freeze like this, what does
your status say about paging to disk? Can you render the exact same scenes at
a lower resolution? Or if you turn off mapping? These would indicate you are
running out of disk space. Also, we don't recommend the use of Stacker or other
disk compression programs. While many people use them with no problems, there
have been reports that these can sometimes get in the way of Phar Lap writting
the temporary files.
-Brian