#3ds rendering stall
30-May-95 12:28:43
Sb: #170969-#3ds rendering stall
Fm: STEVE FENTON 75123,2537
To: Brian Rudolph [Adesk] 71722,170
I have tried several fixes since our last discusion, but with no luck.
As a matter of fact, I spent last weekend trying to pin down the
problem on a file which the problem is happening repeatedly on. I
have 32MB of ram, and only 10mb is being used for this animation.
Thus, no swapping is occuring. I am rendering to a Micropolis hard
drive using a par board. I thought it might be a problem with the
micropolis, so I tried sending the files to my normal hard drive.
Same problem. I also tried changing the block limit settings on the
PAR board, and that seemed to fix it for a while, but then back to the
same old thing. The PAR book indicated that this could cause
failure, so I am continuing to play with the settings. However, I
haven't had any luck so far. Luckily our Memorial Day Weekend
weather was terrible, so I've had plenty of time to struggle with
this one. Help if you can,