#3ds rendering stall
30-May-95 14:11:03
Sb: #172611-#3ds rendering stall
Fm: Brian Rudolph [Adesk] 71722,170
To: STEVE FENTON 75123,2537
<< I am rendering to a Micropolis hard drive using a par board. I thought it
might be a problem with the micropolis, so I tried sending the files to my
normal hard drive. Same problem. I also tried changing the block limit
settings on the PAR board, and that seemed to fix it for a while, but then back
to the same old thing. >>
When you were rendering to the regular hard drive, were the drivers for the PAR
board still loaded? I would try booting without any of the drivers, and render
to the regular hard drive. See if that solves anything.
Also, what about a clean boot (FILES and BUFFERS only) rendering to the regular
hard drive. Does that still have the problem?
Also, does your computer/motherboard have any powersaving features that are
built into the BIOS? Is it possible there is still a "green" feature that has
not been turned off?
-brian