#3ds rendering stall
31-May-95 12:00:17
Sb: #172631-#3ds rendering stall
Fm: STEVE FENTON 75123,2537
To: Brian Rudolph [Adesk] 71722,170
I think you isolated the problem. After your messeage, I exited and the
re-entered 3ds normally. However, I did not load the PAR PXP routine as I
normally would. I then rendered TGA's to my hard drive. Seven hours later,
all 280 frames rendered without a hitch. I then loaded the PAR PXP routine and
rendered a known trouble spot to my hard drive. No glithes? I then rendered
the same section to the par hard drive. It stalled after 2 frames, confirming
that last nights rendering success was not a fluke. Any ideas on where to go
from here? At least I feel like I'm gaining now, THANKS.
-steve