#Autodesk Confirms NT 3ds
31-May-95 14:48:24
Sb: #172250-#Autodesk Confirms NT 3ds
Fm: Marion K. Marks 70700,2777
To: Mark Yankee 73052,3142
Besides, I wasn't saying that Autodesk should abandon Win NT and go
for OS/2 instead. What I was saying was that they should, if
feasible (i. e. if they don't need any of the esoteric Win32 API
calls that aren't on the list that IBM says OS/2 will support),
simply make 3DS compatible with both by using just the compatible
Win32 API calls. The program would still be a WindowsNT program, not
an OS/2 program. It would just be able to run under future versions
of OS/2 that support those Win32 API calls (OS/2 Warp right now
supports almost the complete Win32s API subset, which means it can
run FreeCell and many other programs based on Win32s, which is a
subset of Win32 that can be made to "run" ["stroll" would be a better
term] under Windows 3.1 [by installing the Win32s VxDs and other
components into Win3.1] and supports all significant Win32 features
except multithreading).
The choice is simple: should Autodesk cut out a significant chunk
of their potential market if they don't need to, if it would cost
little or nothing to keep that market? I say no.