#Texture map
Let me clean the hair from my hands.. just a sec.. Okay, now, I have
a .GIF file that I am trying to use as a texture map (actually, I am
going to use it as a decal), and I have been able to preview it okay
for a while, saved it, took it into the Editor and applied it to an
object, but I got black. I then went back into the Materials Editor
and hit RENDER SAMPLE, but the sample that is rendered is black now
as well. I then hit VIEW IMAGE and selected the same GIF file that
is rendering black in the Materials Editor and I CAN see it there.
What is going on? Thanks.