#Texture map
4 messages in this thread
Let me clean the hair from my hands.. just a sec.. Okay, now, I have
a .GIF file that I am trying to use as a texture map (actually, I am
going to use it as a decal), and I have been able to preview it okay
for a while, saved it, took it into the Editor and applied it to an
object, but I got black. I then went back into the Materials Editor
and hit RENDER SAMPLE, but the sample that is rendered is black now
as well. I then hit VIEW IMAGE and selected the same GIF file that
is rendering black in the Materials Editor and I CAN see it there.
What is going on? Thanks.
James,
It may have something to do with scaling and the decal is actually located in
the corner of your map icon, too small to see.
If you have AAPro, clip the image as a cel and use it for the material map or
try scaling the map icon way up.
Check to make sure tiling is set to x=1.0 y=1.0 also.
TedB
-Ted Boardman
!^NavFont01F0007MGHHGF0EF9A
>> If you have AAPro, clip the image as a cel and use it for the material map
or try scaling the map icon way up. <<
Thanks Ted, this should help.
-James Franssen
Remember that when you're in Decal mode the upper left hand pixel of
the bitmap is the key (transparent) color. Is it possible that this
pixel is the same as the majority of your bitmap and so is making it
transparent?
– Phil