CompuServe Messages

PAR ANI as a texture map

    01-Jun-95 15:55:03
Fm: Paul Yannoni 75557,1235
Hi Greg, The message I left in Hware/OpSys/Video was my first one, I hope it went according to the correct protocol. I've seen you up here quite a bit and appreciate your wealth of knowledge and experience. Regarding your solution for the ANI texture map: Are you suggesting I double each line in my IFL to trick 3DS into pulling only one frame at a time off of the PAR? Sorry if I didn't get the meaning of your message. Thanks for your help, Paul