PAR ANI as a texture map
Hi Greg,
The message I left in Hware/OpSys/Video was my first one, I hope it went
according to the correct protocol.
I've seen you up here quite a bit and appreciate your wealth of knowledge and
experience.
Regarding your solution for the ANI texture map:
Are you suggesting I double each line in my IFL to trick 3DS into pulling only
one frame at a time off of the PAR? Sorry if I didn't get the meaning of your
message.
Thanks for your help,
Paul