#GAMMA Formula in 3DS
31-May-95 08:46:51
Sb: #172761-#GAMMA Formula in 3DS
Fm: Jonas Ruikis [ADESK] 73172,1351
To: John Ellis 72440,3046
Hi John,
<< Especially as my understanding from my conversations with Jack P. on the
subject is that it is weighted so that the midtones would be effected most,
with the darkest and the lightest values effected least. >>
hmm…
<< BTW can I assume that this information may be shared should the occassion
arise? >>
Sure with other registered Autodesk developers, of course.
jonas