#3ds rendering stall
06-Jun-95 01:48:58
Sb: #173741-#3ds rendering stall
Fm: Lydell Anderson 71332,2724
To: Matthew 76722,3137
>> The solution is to redirect things to a subdirectory instead of the root.
Great idea, but I guess I wasn't clear about what I had done:
1. I used cfig386 to make g:\swap my swap directory (Phar Lap)
2. I used 3ds.set to make g:\3dstemp my temp directory
Since I have absolutely nothing on the 2 gig logical drive I have reserved for
temp files (I use the other half of the 4 gig drive as my file storage for
final resulting files, logical drive f:\ , yet I am still running out of space
when creating a 300 frame flic file, I am wondering if there is a software
glitch that causes this, or if there is some temporary file that 3DS creates in
the process of creating a flic file that I still haven't directed to own "black
hole" disk space…. I know I am not supposed to be making flic files, I should
be going to sequential targa's or ani files, but since I still don't have my
own personal PAR card and I want to see the animation, I am trying for flics
for previews….
Perhaps Autodesk could comment on a list of all temp files created in the
process of rendering and where they go and which ones can be
redirected…perhaps one must go to the *.exe disk and is not able to be
redirected, that would explain all…..
Lydell