Boolean operations…
07-Jun-95 14:53:40
Sb: #174074-Boolean operations…
Fm: John Ellis 72440,3046
To: Don Landis 71673,3612
Don,
Booleans as has been noted can get complex. And like you I've had problems with
it but if its important enough I can usually get it to work. The dilemma is
that to be able to do a good boolean you need a lot of faces. If you have a lot
of faces conversely there is the potential to have many of them reversed.
Craig's point about Optimize is a good one, but it also requires some planning
which can't always account for all the problems you are likely to encounter.
One thing which is really helpful is to assign a material to each object which
is going to be booleaned. Then once the boolean is accomplished you can
dismantle it based on faces assigned by material. This is useful for breaking
it down into a more manageable size for clean-up.
Not a solution per se but hopefully a few useful tips. 🙂
John