Boolean operations…
08-Jun-95 11:02:14
Sb: #174074-Boolean operations…
Fm: Brian Rudolph [Adesk] 71722,170
To: Don Landis 71673,3612
<<I, too, have been having a lot of problems with boolean and flipped normals.
What I don't understand is why object unify doesn't seem to correct this.
Because of this "bug" I tend to avoid using boolean operations altogether.>>
Object Unify does not always fix the problem, not becuase of a bug, but simply
because of the position of the face in question. The algorithim will look at a
certain face, and based on its position and relation to the bounding box and
center point, will determine whether it is facing inward or outwards.
<<Also, I think it is a poor policy to suggest that the solution to a bug like
this is to use ACAD. If boolean is in 3DS then lets just fix it so it works>>
The boolean functionality between ACAD and 3DS are very different. The 3DS
modeler was not designed as a full function Boolean editor. It is a question of
using the right tool for the right job. If you need to create complex booleaned
objects, you need to use a full function boolean editor.
-Brian