#PAR ANI as a texture map
Paul:
>> Are you suggesting I double each line in my IFL to trick 3DS into
>> pulling only one frame at a time off of the PAR? Sorry if I didn't
>> get the meaning of your message.
No, what I said was to use an IFL (Image File List) to pull the files off the
PAR. Much easier, and works 100% of the time!
Greg Pyros