#Rayman & self-illum?
09-Jun-95 01:21:27
Sb: #174292-#Rayman & self-illum?
Fm: Michael Bassier 100114,1717
To: Andrew Reid 100236,1124
Hi Andrew!
RayMan Release 1.0 supports self illuminated materials but not self illu.
mappings and masks.
BTW: if a material is self illuminated it doesn`t act like a omni-light.
(Maybe you thought that because RayMan is a raytracer…). That means that a
self illum. material doesn`t throw light rays through the scene and doesn`t
illuminate other objects. That`s the same like 3DS. (… well, I should think
about to implement this as an feature for following versions: self illum.
materials should act like a omni-light with little intensity…)
Hope this helps.
Michael