#Rayman & self-illum?
8 messages in this thread
Hi Andrew!
RayMan Release 1.0 supports self illuminated materials but not self illu.
mappings and masks.
BTW: if a material is self illuminated it doesn`t act like a omni-light.
(Maybe you thought that because RayMan is a raytracer…). That means that a
self illum. material doesn`t throw light rays through the scene and doesn`t
illuminate other objects. That`s the same like 3DS. (… well, I should think
about to implement this as an feature for following versions: self illum.
materials should act like a omni-light with little intensity…)
Hope this helps.
Michael
Michael,
I wasn't expecting self-illuminated materials to act as lights (though I agree
it would be a great feature. I have seen a radiosity renderer for .3DS file
that
does just that). To try and track down the problem I created a simple scene
containing just one sphere, one camera and no lights. The sphere was assigned
a simple sel-illuminated material with no maps (the GREEN NEON material from
the default 3DS material library). When I rendered this in 3DS it came up the
expected bright green but a Rayman rendering of the same scene only gave
me a dull green sphere (just visible from the low ambient light level). It
obviously
isn't picking up on the self-illuminated aspect of the material. I've fiddled
with most
of the renderer settings without success. Any ideas?
Andrew.
I have no ideas but I`ll try that and tell you what happend…
Michael
Hi Andrew,
well I made a test and I saw that RayMan doesn`t render self illum. materials.
I thought we already had implemented this feature in the actual release but now
I`m not sure. I`ll look whether self illum. materials aren`t implemented in
RayMan 1 or whether it`s a program error.
I`ll tell you as soon I know it…
Michael
Michael,
Any news on the Rayman & self-illumination problem?
Andrew.
There will be some important RayMan news in the next days. Please wait…
Michael
>> I have seen a radiosity renderer for .3DS file that
does just that)
Do you remember the name of that product?
Michael
>> Do you remember the name of that product?
It was called Raysmith. I don't remember where I found it now
but I think it was on avalon. The filename was raygcc10.arj