#Rayman & self-illum?
09-Jun-95 07:54:53
Sb: #174502-#Rayman & self-illum?
Fm: Andrew Reid 100236,1124
To: Michael Bassier 100114,1717
Michael,
I wasn't expecting self-illuminated materials to act as lights (though I agree
it would be a great feature. I have seen a radiosity renderer for .3DS file
that
does just that). To try and track down the problem I created a simple scene
containing just one sphere, one camera and no lights. The sphere was assigned
a simple sel-illuminated material with no maps (the GREEN NEON material from
the default 3DS material library). When I rendered this in 3DS it came up the
expected bright green but a Rayman rendering of the same scene only gave
me a dull green sphere (just visible from the low ambient light level). It
obviously
isn't picking up on the self-illuminated aspect of the material. I've fiddled
with most
of the renderer settings without success. Any ideas?
Andrew.