#Scriptability Question
13-Jun-95 13:47:23
Sb: #173452-#Scriptability Question
Fm: Grahame Naylor 100013,1340
To: Ed McLaughlin 74740,2132
I am currently working on a TSE script related to your problem. I want
to be able to apply a uniform mapping to faces coming into 3DS via
DXF. That is to say a set of uv texture vertices related to the
perimeter length of an incoming set of walls so that an applied
(brick say) texture will be evenly scaled and perpendicular to each
face. This is very similar to the automatic mapping from the Lofter.
From what I can see in TSE this is the only way to apply mapping
co-ordinates _easily_, a direct equivalent of the "mapping type" ,
"mapping scale", "mapping orientation" metaphor used in the main body
of 3DS is not brought to the surface in TSE for you to manipulate. So
if the program you are translating from uses uv co-ords the solution
is easy, if not……….!
Grahame
Anybody browsing this who wants a copy of my progress with this
script let me know (it is not worthy of a general upload (yet!))