CompuServe Messages

#Scriptability Question

    13-Jun-95 13:47:23
Fm: Grahame Naylor 100013,1340
To: Ed McLaughlin 74740,2132
I am currently working on a TSE script related to your problem. I want to be able to apply a uniform mapping to faces coming into 3DS via DXF. That is to say a set of uv texture vertices related to the perimeter length of an incoming set of walls so that an applied (brick say) texture will be evenly scaled and perpendicular to each face. This is very similar to the automatic mapping from the Lofter. From what I can see in TSE this is the only way to apply mapping co-ordinates _easily_, a direct equivalent of the "mapping type" , "mapping scale", "mapping orientation" metaphor used in the main body of 3DS is not brought to the surface in TSE for you to manipulate. So if the program you are translating from uses uv co-ords the solution is easy, if not……….! Grahame Anybody browsing this who wants a copy of my progress with this script let me know (it is not worthy of a general upload (yet!))