Scriptability Question
13-Jun-95 15:15:55
Sb: #175175-Scriptability Question
Fm: Jonas Ruikis [ADESK] 73172,1351
To: Grahame Naylor 100013,1340
<< From what I can see in TSE this is the only way to apply mapping
co-ordinates _easily_, a direct equivalent of the "mapping type" ,
"mapping scale", "mapping orientation" metaphor used in the main body
of 3DS is not brought to the surface in TSE for you to manipulate. >>
Please call the Autodesk Faxback service and request FaxBack #756 for
some additional insights into Textured Coordinates and 3DS.
Also, several of my developers have used the program DUMP3DS.exe found
in the following file to backward engineer the mapping icon
placement/scale/etc. behavior.
Section: Software Dev. Kits Contributor: 73172,1351 Size: 459846
Submitted: 8/11/94 Type: Binary Accesses: 115
Title: Code examples – FTK3 and executables
Keys: 3DS FTK FILE TOOLKIT C SAMPLE 3DS3 FTK3
4 sample C programs, DUMP3DS, TUNNEL, POLYGON and DUPTEST, source and
executable demonstrating the "database-like" style of writing/reading *.3ds
files on the fly. Programmers… use the DUMP3DS.exe example to help compare a
manually created *.3ds file with 3DS with a 3ds file created with
IPAS/FTK/other (my favorite and most useful example). Also, note the creation
of the material in TUNNEL.c.