#XYZ precision
Can anyone confirm that the XYZ coordinates in 3DSR4 are only to
seven siginificant figures?
We have a model which has ended up at with X values > 900000 and Z
values > 450000, but is only about 5 units in extents (don't ask how,
it wasn't me!). When this is scaled about its local axis to 10% the
geometry gets corrupted as if it's got it's sums wrong. The only
reason I can think of is if 3DS is working with single precision
reals and we have hit the limits of its range.
Are these limitations documented anywhere?
Regards
Tim Bates